Showing posts with label Griefers. Show all posts
Showing posts with label Griefers. Show all posts

Saturday, February 16, 2008

Is it Mourning or an Antidote to Grief?


The combination of illness and the death of Lionheart somehow made me less than enthusiastic about Second Life for awhile. One has a finite amount of time to spend in ANY world, after all. When I mourn, I do so alone. Somehow, Second Life no longer seemed to be any sort of haven of peace... part of this is the natural guilt one feels when any loved one dies. One wonders if one could have spent more time with the loved one, if one cheated the loved one and oneself as well by diverting attention elsewhere. Yes, Lionheart was a cat and moreover, one who was fairly independent for the most part, but grief has its own ways and its own calendar.

A misadventure in Second Life then 'lost' my virtual cat and destroyed a little garden I had created for him. This made me even less inclined to visit Second Life...

Then I realised that all the reasons I had been drawn to Second Life in the first place surely remained valid, and many of them were aspects of 'healing' and 'meditation'.

I visited my chapel again. Having received a notice about some new cygnets created by a favourite artist, I acquired one and set it with the adults. The female immediately 'adopted' it, and I received a statement to this effect! I was thrilled by the creative mind that conceived of this and made it a reality. It reminded me that Second Life is a mirror of the imagination of every sort of human, including those who are filled with love of all creatures, compassion and a childlike sense of wonder and magic.

The artists who had created my original virtual cat now have created a 'cuddle cat' that you can hold in your arms, pet and kiss. The original virtual cat was a brown tabby but these are of all different colours and breeds. I chose a Siamese...

Standing on the shore of a virtual sea, watching the tiny cygnet and the pair of black swans, holding my little Siamese in my arms as a virtual sun set and threw a shimmering path across the waters, my heart awakened anew to life...

Another artist with considerable talent in animation has created a sandcastle with animations that allow the avatar actually to 'build' the castle in the sand. It reminds me of a Zen rock garden in a way. The act of watching my avatar build a sandcastle is a form of meditation. My heartbeat slows gradually and I am lulled into peace and quietude. I almost can feel the grit of the sand beneath my fingernails, taste the tang of salt on my lips, hear the lullaby of the waves...

It is not real, but it is not false either. It is a moment of the imagination, a means by which we can touch the best or the worst within ourselves if we choose to do so. I once perceived Second Life as a means by which to draw closer to the Divine. Nothing has changed. It is all a matter of motivation.

Wednesday, August 15, 2007

Becoming a Villain or Hero





(Photograph of Uva Oxide, courtesy of Mariner Trilling)
(Uva Oxide's Garden by Freyashawk)

Who or what would you be if you could be any one or anything you could imagine? What would you do if you could perform any act? Would you even choose to be human if you had infinite powers of transformation? Would you choose to be a selfless hero or would you choose to be a villain?

'Lord of the Rings' is my favourite book and Peter Jackson's trilogy has a high ranking among my favouite films. When EA Games released LoTR games, I was eager to play all of them. After they produced games for the trilogy, they created other games to satisfy the devotees of LoTR. The next game that I played was called, 'Lord of the Rings: The Third Age'.

The only reason I mention this game is because this was the first LoTR game that allowed players to take the side of Sauron, the Dark Lord. I know that this was a factor that made the game extremely popular with some fans, but I personally found that option horrifying.

Even playing 'Return of the King' on the tiny GameBoy Advance system, whenever the Eye of Sauron appeared in the upper corner of the screen, I actually sensed the presence of great evil. It was nothing more than a game, but from childhood, I knew that both evil and good existed in our universe and that evil could be as powerful a force as good.

To me, evil has little to do with laws, rules or regulations. My definition of evil is based on the desire or willingness to hurt or cause damage to others. According to my definition, there are 'necessary evils' in this world. For example, an act of self-defence can cause damage or even death to another. It is justified, however, in certain circumstances. Nor am I a pacifist by nature. I do believe that justice often requires the sacrifice of lives.

Lord of the Rings does not offer a simplistic view of good and evil. Characters who are intrinsically good can and are corrupted by evil. Frodo, despite his almost superhuman resistance to the lure of the Ring, ultimately succumbs to temptation. Nonetheless, Frodo emerges as a true hero. Despite the fact that, had Gollum not intervened at the last moment, Frodo's actions would have doomed the world of Middle Earth, Tolkien forces the reader not only to understand but to forgive him.

Sauron, however, is evil personified and the legions and allies of Sauron work only for destructive ends. I truly cannot comprehend how any human being could be willing to side with Sauron and work against the forces of good even in a game.

In the same way, I cannot understand individuals who go to the world of Second Life in order to hurt other people. Yet there are such people and they are known as 'griefers'. It is a colourful and apt description. 'Griefers' are individuals who cause 'grief' to others, either by attacking them, destroying their property or harrassing them and otherwise making their lives miserable.

I met my first real griefer last night in Second Life. I actually intended to write only about the writer I met at the same time but the incident prompted me to consider all the elements that define our being or our souls. Is a person who commits evil in an imaginary world responsible for his/her actions? Is it less 'evil' simply because its effects are based in another realm? People targeted by griefers in Second Life are real people after all. They can be hurt emotionally and even economically if not physically.

The writer I met is named Uva Oxide. Her avatar is an Ent and in this form, she is the guardian of a magical grotto of multi-coloured rocks. Each rock contains a poem or piece of prose. Uva is a writer herself, and one who readily confesses that she has received many rejection slips from publishers in her first life. In creating her garden, she allows writers and poets to achieve appreciation and renown in Second Life, whether or not they ever were able to publish anything in this world.

Uva is a gracious hostess and her garden truly represents a labour of love. It is a haven of peace. One can sit by a glorious waterfall, surrounded by incredibly beautiful glistening rocks that reflect every colour in the spectrum. The water itself is infused with rainbow hues. The presence of the Ent allows the visitor to slip effortlessly into the mythical realm of Middle Earth.

Quite suddenly last night, a stranger with a gun intruded into this idyllic environment. Uva greeted the stranger by name with her usual courtesy. Perhaps she had not seen the gun that was pointed at my head. At first therefore I wondered if the gun were a form of artistic expression, not to be taken seriously. I quickly was disabused of this notion by my companion, a writer himself named Mariner Trilling who said, 'Take him out, Freya!'

I always have been a swashbuckler at heart and Second Life has offered me a priceless opportunity to practice swordplay and magical spells. As of yesterday, however, I never had used any weapon seriously.

Lest any one unfamiliar with Second Life should think that it is permeated with incipient violence, this certainly is not the case. In fact, many regions prohibit 'push' weapons, which are weapons actually that can affect a target physically by pushing him/her out of the area.

In the heat of the moment, I did not look for the icon that would let me know whether or not 'push' weapons were allowed. In the circumstances, I felt that speed would be of the essence, so I simply drew my sword and lunged.

It had no effect whatsoever. Evidently, push weapons did not operate in the region. I then used one of my magic spells. Unfortunately, we were in a very small area, and I was unable to view the results of the spell myself. My Ring of Power informed me, however, that it had found the target and the attacker was set on fire. He did not hang about after that.

The attacker evidently was a newcomer to Second Life. Why on earth would some one go to Second Life in order to cause havoc and dismay in the peaceful refuge of a writer who devoted her own second life to the happiness of others? Perhaps he thought it would be amusing. Perhaps he never had experienced the thrill of using a firearm in this world and thought he could do so with impunity in another world. Perhaps he didn't think at all... Who knows?

I love weapons myself, but I never would use one deliberately in any world to disrupt the lives of innocent people. Perhaps it is important to teach individuals like griefers the lesson that acts have consequences, even in Second Life.

In the same way that the gun-wielding attacker chose to become a griefer, there are individuals in Second Life who devote their time and energy to the defence of the innocent. There are people who actually have taken upon themselves the duty of thwarting griefers whenever they encounter them. They are the heroes of Second Life. I do not believe that, simply because it is 'virtual reality', it is less real in terms of its emotional and spiritual impact on those who participate in it.

Any one who becomes a griefer has joined the forces of evil, whether or not he/she perceives it as a fact. Any one who protects the innocent is fighting for the forces of good, even if they are doing so in their Second Life. Those who believe in the concept of karma declare that a person is responsible for all his/her actions, whether those actions are in the past, present or future. In the same way, I believe that we must accept responsibility for the acts we commit in our fantasies.